with d. lee

basic to intermediate learning resources for the animation autodidact.

Thursday, April 5, 2012

Constraint Tutorials

How can you animate a character holding something? Picking up a cup? Pointing a gun? Drawing with a pencil?

Good question. Here are some videos that explains proper constraining in Maya. I am actually surprised this is out there for free considering how great these are. This is a much watch.


Constraint Demo 1: The Basics from David Latour on Vimeo.


Constraint Demo 2: Prop to Hand from David Latour on Vimeo.


Constraint Demo 3: Hand to Prop from David Latour on Vimeo.


Constraint Demo 4: Two Hands to Prop from David Latour on Vimeo.


Constraint Demo 5: Two Hand Hybrid from David Latour on Vimeo.


Constraint Demo 6: Tumbles and Swings from David Latour on Vimeo.

Tuesday, March 20, 2012

Pose Exercises

A great exercise for animators is to regularily create single poses. Not animated, just a single frame. Some people make daily pose blogs where they post their warm up poses. This is a great idea and if you want to post your own daily pose blog in the comments, feel free. I made the following pose today.

I used the version 3 of the free MooM rig and turned off the face. I wasn't sure how to make a simple, clean render so I watched the following tutorial. I recommend it!


Character Pose Lighting/Rendering Tutorial in Maya from Joel Finney on Vimeo.

Thursday, March 15, 2012

Selection Shelf for Joe

I am using the great Joe Rig to do some simple exercise animations. I decided to make a shelf of scripts and icons to facilitate animating. Especially for selecting Joe's kind-o'-hidden finger controllers. I am posting the shelf and icons here for download.


Download Joe's Shelf

To install, just put the shelf file in your prefs>shelves folder and the icons in the prefs>icons folder. I also included the .psd I was using to make the icons. Feel free to edit or make more. If you make more, it would be great if you could post the changes here.

Enjoy!

Wednesday, March 14, 2012

Helpful Hints


Make sure you read the helpful hints over at the 11 second club. Seriously, I was reading the article "Why we block" and thinking, "Wow, this is really helpful." Some tutorials out there about animation really aren't that helpful. Most are too abstract. But these helpful hints are grounded with nice little video clips to illustrate the point.

Sunday, March 11, 2012

AnimationMentor's YouTube Channel

You should subscribe to AnimationMentor's Youtube Channel. Here is a great video from them. Watch and learn.



No go punch someone in the face. Vicariously, obviously.

Tuesday, February 28, 2012

Quick Tip: Find Menu

Don't you hate it when you can't find a menu set? This happens to me all the time. I can remember the name of the menu but can't find it for nothing. Just the other day I couldn't find the option to delete the history on an object.

When working on OSX, you can easily search the menu sets of Maya with OSX's built-in menu search. However, while working on a PC I really missed that feature. At least until I found the "find menu" menu. Some silence please for the victorious trumpets and the choir's "hallelujah."

...hallelujah...

I honestly had never heard of or seen this glorious menu set. Now I pass this knowledge onto you. Just remember, "with great power come great responsibility."



Wednesday, February 15, 2012

quick eyes tutorial

i found this little gem on the animade site. i hope they make more of these.


Animade Lernz - EYES from Animade on Vimeo.

Wednesday, February 8, 2012

Jason Ryan's free "ramp up" tutorials

I have been keeping my eye out for animation tutorials that deal with some basics. There are a couple out there if you look. However, I found these tutorials for free on Jason Ryan's website. I recommend these for anyone just starting out.

Also, the paid webinars look like a great deal. You can pick up the first 12-part series for $99. Excellent price. Considering I was paying that per day for my (uncompleted) college education. Check out series 1 here. I haven't bought the series yet, but I am thinking about it.

While on the $99 subject, go to Keith Lango's site Animation Clinic to download 61 animation tutorials! This guy is good and this is a great deal. Take advantage of it! I will.

Tuesday, February 7, 2012

Never buy a rig.

Animating without a rig would be like puppeteering without a puppet! Everyone knows that that is just absurd. Luckily, there are some really great free rigs out there. Seriously, no need to buy a rig. For a great array of free rigs, check out Animation Buffet.



Here is a list of some of my favorites. Starting from simplest to more complex.


Flying Fox 
This is a great rig to start out with. Practice bouncing ball and obstacle course exercises with this bugger.  You can hide the tail and ears. When you want to take it up a level, show the tail/ears to practice follow through and overlap.



Simple Bot
When you conquer the bouncing ball and tail, add some legs! This is a great rig to test walk-cycles and simple jumps and runs. Show the eyes to get some expression.


Höbö 
I haven't animated this guy yet but it would looks like a good stepping stone to a full humanoid rig. If you get a chance to animate with this rig, tell me what you think.


Joe
This little guy is just so cute. When you are ready to add arms and a head, animate Joe. He is simple and cartoon-y. This guy is just unrealistic enough that you can get away with some fun animations. You can squash and stretch his head and animate his tubular arms 50's style.



Bee-boy
This rig is a lot like Joe. Simple but great for animation exercises that don't need a complex facial rig.



There are a number of full blown rigs out there. You can find them pretty easily but just to make life even easier, check out this list of recommended rigs by The 11 Second Club.

I would just like to add that Malcolm is a fantastic rig.

Scripts make life easier, kind of like sliced bread.

Some horrible tasks can me automated with a push of a button. If you find yourself doing something over and over again, you should really consider just saving a .mel script. It is a lot like magic. I do this all the time to automate controller selections on rigs. For example, I need to select all of the controllers of the rig to key. I make a script and a button called "ALL." Then, push the button, all the controllers are selected.  

Here is a quick tutorial: How to make a Selection Script.

I am assuming you have already referenced your rig and are able to select it's controls. So, step one is to open the Script Editor. There is a handy button on the bottom right hand of the screen.

Now that the Script Editor is open. Go ahead and Edit>Clear History.

Leave your script editor window open. Now start selecting your rig's controllers. Select the first, hold SHIFT and select the second, third, etc. You will see that Maya is recording all of your actions.

Once you are done group-selecting the controllers, highlight all of the script you have generated and  File>Save Script to Shelf.

A name window will pop up asking for you to create a name. You can put whatever you want in this window. For this script, put ALL. Press OK. A second window will pop up, select MEL not Python. The script will then be put on whatever shelf you have open. Make sure to switch to the specific shelf you want before saving the script. Press and script to see what happens!

TIP: To delete a script, use the middle mouse button. Press and hold the script, drag it to the little trash can to the far right of the shelf.

This is a simple tutorial but I hope you can see how useful this can be. It'll save you loads of time.


Monday, January 23, 2012

Be an autodidact.

Animation is one of those industries. The first question isn't "where is did you go to school?" or "where is your diploma?" but rather "where is your demo reel?" Employers care about your getting the job done and getting is done well. "How many years of industry experience do you have?" Experience, experience, experience.

At least that is what I heard in college. So I dropped out.

I put together a demo reel with all my assignments from college and was off to find an internship. Luckier than most, I landed an intership at Animatorio in Sao Paulo, Brazil. It quickly turned into a paid internship, then into a full time job. I'm their primary stop-motion animator now.

I'm no big shot. I am definitely a noob animator who has plenty to learn, especially when it comes to 3D animation. However, my wish is to make it to an computer animated feature film. Hopefully this blog will document that journey.

I guess this is also a battle cry to those out there who can't afford an expensive animation college. Those who may not even be able to afford a not-so-expensive online animation school. People like me who have a passion for animation and want to learn.